

Additionally there are many other factors that make this type of feature much harder to support on consoles in the same freeform way we do on PC.īecause the player created levels can't have the same level of optimisation as with the built-in levels and have fairly generous limits on characters, props, scale, etc, the performance and memory available on most of the consoles would not be sufficient to support playing them. This is similar to the multiplayer mode in that the development time and even more-so, the performance implications were far outside the scope of what we could achieve for this release of the consoles versions.

#PAINT THE TOWN RED XBOX ONE PC#
We never would have been able to bring the game to consoles and include multiplayer.Īdditionally, the extra memory and performance requirements of the multiplayer mode as it is on the PC would have been infeasible for the older generation of consoles. The development workload involved in adding and supporting multiplayer on the consoles was far outside the scope of what we could achieve in any reasonable time-frame. There are 2 primary reasons we weren't able to support multiplayer on the console versions of the game which are related to the size of our team and the extra performance and memory requirements of the multiplayer implementation.


#PAINT THE TOWN RED XBOX ONE FULL#
While that version was rudimentary compared to the final game, it was massively popular on itch.io and inspired us to make the full game. We originally developed Paint the Town Red as a game jam game in late 2014 for the 7DFPS Game Jam over the course of 6 days. The game was entirely developed by Matthew, Shane and Jeff, along with some additional sound effects work from Matt McCamley from Focus Audio and lots of grunts and screams from a bunch of talented voice actors and friends. In early 2019, Jeff van Dyck, a BAFTA award winning composer and Audio Director that Matthew and Shane had worked with previously at Creative Assembly and SEGA, was brought on to the team. South East Games is a company founded and operated by cousins Matthew Carr (programmer) and Shane Carr (artist).
